Tournament Report – Touble at Mill

Leodis Games

My first M3e tournament was a three round, one day local 16 man tournament at Leodis Games (https://www.leodisgames.com/). They recently relocated to a new bigger venue and although I never saw the old store their current one is the perfect size for these types of tournaments. Easily fitting in 8 tables, to fair it could probably fit double that amount if needed, with plenty more room to move around and not be butt to butt with someone. Definitely somewhere I’ll be looking to return to.

I had declared Ten Thunders for the day, and was pretty much planning to run Shenlong into all three rounds since I’ve had most experience with him and didn’t want to slow games down with a master or crew I wasn’t familiar with. Now for tournament reports I don’t plan to do a turn by turn recap, mainly because often I can’t remember that detail but also because I think it makes for dull reading. I’ll go over the strategies and schemes, crew picks, my decision-making process and some game highlights. Hopefully it will mean people will learn something from the time they put in to read it.

Round 1 vs. Misaki (Richard)


Plant Explosives / Flank Deployment
Pool: Vendetta
Assassinate
Outflank
Dig their Graves
Harness the Laylines

My Crew
Shenlong
2 x Aspiring Students
Sensei Yu
Low River Monk
2 x Thunder Archers
Yasunori
Lotus Eater
Wandering River Monk

Richard’s Crew
Misaki Katanaka
Shang
2 x Torakage
Katanaka Crime Boss
Samurai
Thunder Archer
Yamaziko

So, first round against Ten Thunders, which were the most joint most represented faction alongside Outcasts. After a number of friendly games at my club I’ve realised I’ve tended to overload on support monks at the expense of damage output, which can really hurt against some crew. So I added Yasunori into my crew as a second beater alongside Shenlong. He also makes a good scheme runner as he’s fast (Mv 7), has flight and is likely to devour any scheme runner he comes across. I took a Lotus Eater over the Charm Warder as I figured they would be able to eat Misaki’s shadow markers with their end of activation push.
I took Outflank, figuring Yasunori could take one flank and the Wandering River Monk the other, along with Harness the Laylines. Bombs were strapped to Shenlong, Yasunori, Wander River Monk, Lotus Eater and Low River Monk.

Game Recap
The best laid plans never survive contact with the enemy, or in my case my own incompetence. During the first turn, forgetting my scheme plans, a decided I didn’t want to move Yasunori down his flank near the Thunder Archer and Samuri and so flew him 14″ in completely the wrong direction. As a result, I never got a model into one of the corners to score outlfank. Turned out Richard had vendetta on him too, so he didn’t make it past turn 3 to recover from this mistake.
Shenlong did what Shenlong does, after loading up on distracted and Chi from the Aspiring Students, cannonballed into Misaki who had aggressive advanced alongside Yamaziko to delete both my Students and Low River Monk, and in one activation deleted her. Following up the next turn by removing Yamaziko as revenge for killing his students.
Laylines was fairly easy to score after that with Shenlong being able to drop scheme markers and command nearby monks to drop another too. I missed one point on plant explosives and managed to deny a couple of point from Richard, but ultimately not being able to score any points on my outflank cost me the game.

Final Score 5 – 6 to Richard

Round 2 vs. Shenlong (Paul)


Corrupted Idols / Corner Deployment
Pool: Claim Jump
Deliver a Message
Dig their Graves
Search the Ruins
Detonate the Charges


My Crew
Shenlong
2 x Aspiring Students
Sensei Yu
Low River Monk
Thunder Archers
Shadow Emissary
Wandering River Monk
Huckster (Trained Ninja)

Paul’s Crew
Shenlong
2 x Aspiring Students
Sensei Yu
Low River Monk
2 x Wandering River Monks
2 x Charm Warders
Terracotta Warrior

So a Shenlong mirror match. I knew going into this pool I had to take a Huckster with trained ninja upgrade. They are an absolute beast in Detonate the Charges and Search the Ruins, practically being able to score them solo. I debated taking Chiaki out of keyword for some aggressive condition removal to see if I could pull the distracted off Paul’s Shenlong before it struck. I would have taken the cheaper Tanuki option, but I don’t own the models, yet. I also opted to swap Yasunori for the Shadow Emissary in this game. Yasunori’s hard to wound makes him a juicy target for Shenlong, the Emissary’s hard to kill doesn’t quite play into it.

Game Recap
I’m not a fan of this strategy, I love the concept, but I don’t think the winner’s initiative flip should determine the placement of the cursed idol, it smacks of “winning more”. I’d rather it was a random flip by the first player to determine the placement. As it was, in this game Paul managed to control the placement of most of the idols through cheating the initiative thus shutting me out of the strategy.
That said at the end of turn two I’d scored the first point on Search the Ruins and already had two more markers down ready for the end of the game. A from the shadow Huckster with false claim is powerful.
The first few turns were cagey as we both know who ever’s Shenlong got the charge on the others would probably win. As it was in turn two Paul took activation control by red joker killing my Wandering River Monk before it had activated, which allowed his Shenlong to charge into my crew with this final activation to delete the Shadow Emissary. The following turn he won initiative and deleted by Huckster and Archer. Given we had just been issued the final turn warning with 15 mins to go, I opted to not charge my Shenlong in, but rather use him to drop scheme markers and blow other markers into position for Detonate the charges and Search the Ruins. Shenlong is a very versatile master.

Final score 4 – 4 draw.

Round 3 vs. Lady Justice (James)


Reckoning / Standard Deployment
Pool:Deliver a Message
Assassinate
Take Prisoner
Dig their Graves
Search the Ruins

My Crew
Shenlong (Masked Agent)
2 x Aspiring Students
Sensei Yu
Low River Monk
Yasunori (Masked Agent)
Shadow Emissary
Huckster

James’ Crew
Lady Justice
Scales of Justice
The Judge
2 x Death Marshals
Death Marshal Recruiter
Domador De Cadaveres
Exocist (No Prisoners)

From my previous post, you’ll know I rate the Masked Agent upgrade versus resistance triggers, so when James declared Lady J and her nasty counterattack trigger I loaded up two of my beaters with it. I also took both Yasunori and Shadow Emissary as reckoning needs a lot of killing. Scheme was I took the Huckster again for Search the Ruins. Lady J is a killer and would have to be stopped. Figuring I might as well score some vp from this I took assassinate too. However, if the opportunity arose to kill her in one turn, I’d take it. I’d rather a dead Lady Justice and 1 vp then risk her getting stuck into my crew another turn on a couple of wounds.

Game Recap
This game was fairly brutal from the start. Shenlong caught Lady J at the end of turn one and took her clean off the board. Yasunori caught the Judge on a flank and reduced him to a couple of wounds to be finished off in turn two. Meanwhile the Shadow Emissary sat engaging almost the rest of his crew supported by the healer power of the Low River Monk and at one-point Shenlong and both Aspiring Students too. That dragon took over 25 damage during the game but refused to die, much to the annoyance of my opponent. The Huckster moved forward to secure his 2 vp and the game was a fairly comfortable affair with me wiping his crew out turn three.

Final Score 8 – 0 to me

I finished the event 6th out of 18 which for my first M3e event I was happy with. I made a really stupid mistake in game one which basically cost me it, but who knows how the day would have developed if I’d draw or won that as I’d have faced completely different opponents.
Overall, I was impressed with Shenlong. I suspect his damage output won’t be a surprise to player for much longer, but then he’ll just be feared for it. Excluding Shenlong the Huckster was MVP scoring 6 vp on his own over two games and is a seriously consideration into the right scheme pool.
If people are unsure on the combinations required to get Shenlong so dangerous let me know and I can write up the process of removing a master in a single activation.

Let me know if you enjoyed this write, can think of ways to improve or make suggests of other content you’d like to see here.

5 thoughts on “Tournament Report – Touble at Mill

  1. (Paul) Thanks for the game Peter was hugely helpful Doing a mirror match with Shenlong against you. I knew he was strong but came away with a far clearer view on how to use him effectively. Gotta agree on the Huckster if I hadn’t killed it you’d have won the game, can’t wait for that box to come out.

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  2. Great read! Thanks for sharing. Not faced Shen, but he seems very strong. Any idea what masters did well/bad at the tournament?

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    1. I believe outcasts took the podium. Never played one of them but overheard Jack Daw and Viks being used in some rounds.

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  3. Thanks for the great report! It would be nice if you write how to turn Shenlong into ultimate killing machine.

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    1. It’s being drafted currently 🙂

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